<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OldProjects | English website title...</title><link>https://baptiste.denoux.eu/en/oldprojects/</link><atom:link href="https://baptiste.denoux.eu/en/oldprojects/index.xml" rel="self" type="application/rss+xml"/><description>OldProjects</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en</language><image><url>https://baptiste.denoux.eu/media/icon_hu_eee4a95885829ab2.png</url><title>OldProjects</title><link>https://baptiste.denoux.eu/en/oldprojects/</link></image><item><title>Cuphead</title><link>https://baptiste.denoux.eu/en/oldprojects/cuphead/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/cuphead/</guid><description>&lt;p&gt;In this Re-Sound Design project, I wanted to recreate the cartoonish atmosphere of Cuphead using sounds inspired by early animated films.&lt;/p&gt;
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&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;</description></item><item><title>Ghost In The Shell</title><link>https://baptiste.denoux.eu/en/oldprojects/ghost-in-the-shell/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/ghost-in-the-shell/</guid><description>&lt;p&gt;For this Re-Sound Design project, I worked on the opening sequence of the movie &lt;em&gt;Ghost in the Shell&lt;/em&gt;. I created an unsettling atmosphere and used vintage analogue and digital sounds for the interfaces and mechanisms; I didn&amp;rsquo;t want the sounds to sound too modern.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Music&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Lego Star Wars - Minikit</title><link>https://baptiste.denoux.eu/en/oldprojects/legostarwars/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/legostarwars/</guid><description>&lt;p&gt;Lego Star Wars was one of my favourite games as a kid! I did the sound re-design of the iconic Minikit! I even recorded sounds with my old Legos.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Overwatch - Tracer</title><link>https://baptiste.denoux.eu/en/oldprojects/tracer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/tracer/</guid><description>&lt;p&gt;Re-Sound Design of the ultimate ability of Tracer, the character of the game Overwatch.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;hr&gt;</description></item><item><title>Persona's Interface</title><link>https://baptiste.denoux.eu/en/oldprojects/persona-5/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/persona-5/</guid><description>&lt;p&gt;The menu design in Persona 5 is unique, so I needed to create dynamic sounds to accompany every movement and transition. I drew inspiration from the objects and elements on screen to design the sounds, using whooshes, playing card sounds, and board game tile sounds that I recorded myself.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;hr&gt;</description></item><item><title>Rogue One</title><link>https://baptiste.denoux.eu/en/oldprojects/rogue-one/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/rogue-one/</guid><description>&lt;p&gt;I re-sounded this sequence from the movie Rogue One, emphasising the power of the laser beam.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Zelda Breath of the Wild - Sheika Tower Activation</title><link>https://baptiste.denoux.eu/en/oldprojects/zelda/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/zelda/</guid><description>&lt;p&gt;Here, I used Vital to create the sounds for activating the Sheika Tower in &lt;em&gt;Zelda: Breath of the Wild&lt;/em&gt;; this allowed me to bring the magic of this ancient technology to life.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
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