Hamstermind

16 February 2026
projects

In Hamstermind, you embody an explorer who must solve mysteries and puzzles in a pyramid haunted by an evil pink cat.

The music for Hamstermind was composed by Dylan Desban and me. We drew a lot of inspiration from Hollywood film scores, particularly those by John Williams. The goal was to compose music that highlights the pyramid’s mysterious aspect while incorporating the comedic elements of the narrative and characters.

Speaking of the characters, we collaborated remotely with amateur actors for the in-game cutscenes and emotes. I processed some of the voices to give them more character and make them sound more cartoonish.

For the sound design, I recorded the sounds of concrete blocks, tiles, and oyster shells moving to create all the movement sounds in the rooms. I wanted the rocky, grainy texture of the stone blocks to really stand out. For the puzzles, the sounds are more mechanical and detailed; for those, I started with sounds of tools, gears, and so on. The magic of Hamstermind comes from a combination of sounds created with the Vital synthesiser and the sounds of bells and metallic objects ringing.

Sound Design


Authors
Sound designer
As a freelance sound designer and composer, I create the soundscapes for your future projects. From designing sound assets to developing interactive audio systems using Wwise or FMOD and integrating them into Unreal Engine and Unity, I’m involved throughout the entire production process. I bring my skills in sound design, music composition, and mixing to your video game and film projects.