Wordatro

Wordatro is an easy-to-get-into roguelite word game that challenges both your linguistic and strategic thinking. Build words using a limited pool of letters, with each letter carrying a unique point value. Your goal? Create high-scoring words, trigger powerful combo multipliers, and unlock strategic bonuses to progress through 10 intense levels.
On this project, I composed the soundtrack in a minimal-electro style. I proposed many prototypes with different musical directions to Le Poulet, the developer of Wordatro, and we decided to go with this style. I wanted music that was still upbeat and driving while staying in the background without disturbing the player’s thought process.
For the Sound Design, I recorded many items from chess, board games, and Scrabble tiles. With this material, I created rewarding sounds for the points gained and detailed sounds for all the tiles’ movements.
Sound Design and Audio Integration