<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Audio Integration | English website title...</title><link>https://baptiste.denoux.eu/en/tags/audio-integration/</link><atom:link href="https://baptiste.denoux.eu/en/tags/audio-integration/index.xml" rel="self" type="application/rss+xml"/><description>Audio Integration</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en</language><lastBuildDate>Tue, 21 Jul 2026 00:00:00 +0000</lastBuildDate><image><url>https://baptiste.denoux.eu/media/icon_hu_eee4a95885829ab2.png</url><title>Audio Integration</title><link>https://baptiste.denoux.eu/en/tags/audio-integration/</link></image><item><title>Audio Reel</title><link>https://baptiste.denoux.eu/en/projects/audioreel/</link><pubDate>Tue, 21 Jul 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/audioreel/</guid><description>&lt;p&gt;This is my Audio Reel !&lt;/p&gt;
&lt;p&gt;It compiles the projects I worked on and am the most proud of !&lt;/p&gt;
&lt;p&gt;I hope you&amp;rsquo;ll enjoy it !&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;hr&gt;</description></item><item><title>Hamstermind</title><link>https://baptiste.denoux.eu/en/projects/hamstermind/</link><pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/hamstermind/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;In &lt;strong&gt;Hamstermind&lt;/strong&gt;, you embody an explorer who must solve mysteries and puzzles in a pyramid haunted by an evil pink cat.&lt;/p&gt;
&lt;p&gt;The music for Hamstermind was composed by &lt;strong&gt;
&lt;/strong&gt; and me. We drew a lot of inspiration from Hollywood film scores, particularly those by John Williams. The goal was to compose music that highlights the pyramid&amp;rsquo;s &lt;strong&gt;mysterious&lt;/strong&gt; aspect while incorporating the &lt;strong&gt;comedic elements&lt;/strong&gt; of the narrative and characters.&lt;/p&gt;
&lt;p&gt;Speaking of the &lt;strong&gt;characters&lt;/strong&gt;, we collaborated remotely with amateur actors for the in-game cutscenes and emotes. I processed some of the voices to give them more character and make them sound more &lt;strong&gt;cartoonish&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;For the sound design, I recorded the sounds of &lt;strong&gt;concrete&lt;/strong&gt; blocks, tiles, and oyster shells moving to create all the movement sounds in the rooms. I wanted the &lt;strong&gt;rocky, grainy&lt;/strong&gt; texture of the stone blocks to really stand out. For the puzzles, the sounds are more mechanical and detailed; for those, I started with sounds of tools, gears, and so on. The magic of Hamstermind comes from a combination of sounds created with the &lt;em&gt;&lt;strong&gt;Vital&lt;/strong&gt;&lt;/em&gt; synthesiser and the sounds of &lt;strong&gt;bells&lt;/strong&gt; and metallic objects ringing.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Wordatro</title><link>https://baptiste.denoux.eu/en/projects/wordatro/</link><pubDate>Mon, 23 Jun 2025 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/wordatro/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;Wordatro is an easy-to-get-into roguelite word game that challenges both your linguistic and strategic thinking. Build words using a limited pool of letters, with each letter carrying a unique point value. Your goal? Create high-scoring words, trigger powerful combo multipliers, and unlock strategic bonuses to progress through 10 intense levels.&lt;/p&gt;
&lt;p&gt;On this project, I composed the soundtrack in a minimal-electro style. I proposed many prototypes with different musical directions to Le Poulet, the developer of Wordatro, and we decided to go with this style. I wanted music that was still upbeat and driving while staying in the background without disturbing the player’s thought process.&lt;/p&gt;
&lt;p&gt;For the Sound Design, I recorded many items from chess, board games, and Scrabble tiles. With this material, I created rewarding sounds for the points gained and detailed sounds for all the tiles&amp;rsquo; movements.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/9WUBQ4klysA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;hr&gt;</description></item><item><title>Spaceship Engine</title><link>https://baptiste.denoux.eu/en/projects/spaceship/</link><pubDate>Sun, 30 Jun 2024 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/spaceship/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;For this project, I created a spaceship prototype in Unreal Engine 5 and then designed the engine sound using Wwise. I also recorded various household appliances (a vacuum cleaner, an electric razor, and a blender) to create the different layers. These layers are triggered based on the ship&amp;rsquo;s speed.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/aoJSOcx82gM?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;hr&gt;</description></item><item><title>Bet'n'Die</title><link>https://baptiste.denoux.eu/en/projects/betndie/</link><pubDate>Fri, 01 Jul 2022 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/betndie/</guid><description>&lt;DIV align="justify"&gt;
&lt;h2 id="trailer-and-walkthrough"&gt;Trailer and Walkthrough&lt;/h2&gt;
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&lt;p&gt;During our last year of study, we had to create a video game with a team of 20 students. I worked on an online and arena shooter with Mattéo Siscaro. We composed the music and created the sounds for the game. We had to face many technical challenges related to multiplayer but also to the sound readability of the game.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/bBBqfrVwuBs?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="smg"&gt;SMG&lt;/h2&gt;
&lt;p&gt;Here is how I integrated the SMG sound into the game on Wwise.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/CIj-RTnFEF0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;h2 id="announcer"&gt;Announcer&lt;/h2&gt;
&lt;p&gt;Advertiser&amp;rsquo;s integration review in Bet&amp;rsquo;n&amp;rsquo;Die&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/EtlfdQQJeH4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;p&gt;&lt;em&gt;Music, Sound Design and Integration&lt;/em&gt;&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Blooming Business: Casino</title><link>https://baptiste.denoux.eu/en/projects/blooming/</link><pubDate>Thu, 30 Jun 2022 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/blooming/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;I worked on a management game, Blooming Business Casino. I integrated the sounds of the game in Fmod and also planned the sound integration of the whole game. I also wrote documentation to explain the systems to the programmers.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/AIeGTaCNnlU?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>EdenScape</title><link>https://baptiste.denoux.eu/en/projects/edenscape/</link><pubDate>Fri, 30 Apr 2021 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/edenscape/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;For this student project, I worked in a duet on sound within a team. I composed and integrated the music of the menus and the first level. I wanted to mix jazz to underline the 50&amp;rsquo;s atmosphere, as well as orchestral music to accentuate the dramatic side of the plot. I also realized and integrated a part of the sound design.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music, Sound Design and Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/IKpeyq1cia4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Interactive Music - Horror Game</title><link>https://baptiste.denoux.eu/en/projects/horromusic/</link><pubDate>Thu, 15 Oct 2020 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/horromusic/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;Here is an interactive music system I created on FMOD for a game that would be an infiltration horror game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/5mVyIqJKXNY?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Title</title><link>https://baptiste.denoux.eu/en/project-preset/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/project-preset/</guid><description>&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2oGZxJKd-Sk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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