<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mixing and Editing | English website title...</title><link>https://baptiste.denoux.eu/en/tags/mixing-and-editing/</link><atom:link href="https://baptiste.denoux.eu/en/tags/mixing-and-editing/index.xml" rel="self" type="application/rss+xml"/><description>Mixing and Editing</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en</language><lastBuildDate>Tue, 21 Jul 2026 00:00:00 +0000</lastBuildDate><image><url>https://baptiste.denoux.eu/media/icon_hu_eee4a95885829ab2.png</url><title>Mixing and Editing</title><link>https://baptiste.denoux.eu/en/tags/mixing-and-editing/</link></image><item><title>Audio Reel</title><link>https://baptiste.denoux.eu/en/projects/audioreel/</link><pubDate>Tue, 21 Jul 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/audioreel/</guid><description>&lt;p&gt;This is my Audio Reel !&lt;/p&gt;
&lt;p&gt;It compiles the projects I worked on and am the most proud of !&lt;/p&gt;
&lt;p&gt;I hope you&amp;rsquo;ll enjoy it !&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Hamstermind</title><link>https://baptiste.denoux.eu/en/projects/hamstermind/</link><pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/hamstermind/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;In &lt;strong&gt;Hamstermind&lt;/strong&gt;, you embody an explorer who must solve mysteries and puzzles in a pyramid haunted by an evil pink cat.&lt;/p&gt;
&lt;p&gt;The music for Hamstermind was composed by &lt;strong&gt;
&lt;/strong&gt; and me. We drew a lot of inspiration from Hollywood film scores, particularly those by John Williams. The goal was to compose music that highlights the pyramid&amp;rsquo;s &lt;strong&gt;mysterious&lt;/strong&gt; aspect while incorporating the &lt;strong&gt;comedic elements&lt;/strong&gt; of the narrative and characters.&lt;/p&gt;
&lt;p&gt;Speaking of the &lt;strong&gt;characters&lt;/strong&gt;, we collaborated remotely with amateur actors for the in-game cutscenes and emotes. I processed some of the voices to give them more character and make them sound more &lt;strong&gt;cartoonish&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;For the sound design, I recorded the sounds of &lt;strong&gt;concrete&lt;/strong&gt; blocks, tiles, and oyster shells moving to create all the movement sounds in the rooms. I wanted the &lt;strong&gt;rocky, grainy&lt;/strong&gt; texture of the stone blocks to really stand out. For the puzzles, the sounds are more mechanical and detailed; for those, I started with sounds of tools, gears, and so on. The magic of Hamstermind comes from a combination of sounds created with the &lt;em&gt;&lt;strong&gt;Vital&lt;/strong&gt;&lt;/em&gt; synthesiser and the sounds of &lt;strong&gt;bells&lt;/strong&gt; and metallic objects ringing.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Sans Ligne d'Horizon</title><link>https://baptiste.denoux.eu/en/projects/slh/</link><pubDate>Sun, 30 Jun 2024 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/slh/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;&lt;em&gt;For a year, Sacha followed the creation of Les Cent Ciels, a series of one hundred twenty oil pastels by Isabelle Chatelin. Set among fields, beaches, and country roads, this documentary offers an immersive look into the work of the Normandy-based artist.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="my-process-for-the-soundtrack-of-sans-ligne-d"&gt;My process for the soundtrack of &lt;em&gt;Sans Ligne d&amp;rsquo;Horizon&lt;/em&gt;&lt;/h2&gt;
&lt;p&gt;In the summer of 2024, I had the opportunity to compose the music for this documentary film directed by &lt;strong&gt;
&lt;/strong&gt;. Sacha and I decided that the music would illustrate and highlight the film’s painting sequences. My goal with the music was to convey through sound the concentration and focus that &lt;strong&gt;
&lt;/strong&gt;, the painter, brings to her canvas. It was important to me that the listener feel both that she is immersed in her painting and that she is outside in a field, on a beach, or on a seaside promenade. I also handled the sound editing for this film after shooting wrapped.&lt;/p&gt;
&lt;p&gt;The documentary is divided into four chapters corresponding to the four seasons, with each season having a theme and a musical instrument associated with it.&lt;/p&gt;
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&lt;p&gt;&lt;em&gt;In spring, we hear the acoustic guitar&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;&lt;em&gt;In summer, the marimba and vibraphone&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;&lt;em&gt;In fall, the piano&lt;/em&gt;&lt;/p&gt;
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&lt;p&gt;&lt;em&gt;In winter, electric guitar with a clean sound&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music, Mixing, and Sound Editing&lt;/em&gt;&lt;/p&gt;
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&lt;hr&gt;</description></item><item><title>Bet'n'Die</title><link>https://baptiste.denoux.eu/en/projects/betndie/</link><pubDate>Fri, 01 Jul 2022 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/betndie/</guid><description>&lt;DIV align="justify"&gt;
&lt;h2 id="trailer-and-walkthrough"&gt;Trailer and Walkthrough&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;/div&gt;
&lt;p&gt;During our last year of study, we had to create a video game with a team of 20 students. I worked on an online and arena shooter with Mattéo Siscaro. We composed the music and created the sounds for the game. We had to face many technical challenges related to multiplayer but also to the sound readability of the game.&lt;/p&gt;
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&lt;h2 id="smg"&gt;SMG&lt;/h2&gt;
&lt;p&gt;Here is how I integrated the SMG sound into the game on Wwise.&lt;/p&gt;
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&lt;/div&gt;
&lt;h2 id="announcer"&gt;Announcer&lt;/h2&gt;
&lt;p&gt;Advertiser&amp;rsquo;s integration review in Bet&amp;rsquo;n&amp;rsquo;Die&lt;/p&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;em&gt;Music, Sound Design and Integration&lt;/em&gt;&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Scarecrow</title><link>https://baptiste.denoux.eu/en/projects/scarecrow/</link><pubDate>Wed, 30 Jun 2021 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/scarecrow/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;For this short film, I worked in a team of several Sound Designers with an animation team of half a dozen people. I did a part of the Sound Design for this short film. I mixed the short film on Protools in collaboration with my colleagues.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design, Mixing and Editing&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Title</title><link>https://baptiste.denoux.eu/en/project-preset/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/project-preset/</guid><description>&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2oGZxJKd-Sk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
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