<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Music | English website title...</title><link>https://baptiste.denoux.eu/en/tags/music/</link><atom:link href="https://baptiste.denoux.eu/en/tags/music/index.xml" rel="self" type="application/rss+xml"/><description>Music</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>en</language><lastBuildDate>Tue, 21 Jul 2026 00:00:00 +0000</lastBuildDate><image><url>https://baptiste.denoux.eu/media/icon_hu_eee4a95885829ab2.png</url><title>Music</title><link>https://baptiste.denoux.eu/en/tags/music/</link></image><item><title>Audio Reel</title><link>https://baptiste.denoux.eu/en/projects/audioreel/</link><pubDate>Tue, 21 Jul 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/audioreel/</guid><description>&lt;p&gt;This is my Audio Reel !&lt;/p&gt;
&lt;p&gt;It compiles the projects I worked on and am the most proud of !&lt;/p&gt;
&lt;p&gt;I hope you&amp;rsquo;ll enjoy it !&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Hamstermind</title><link>https://baptiste.denoux.eu/en/projects/hamstermind/</link><pubDate>Mon, 16 Feb 2026 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/hamstermind/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;In &lt;strong&gt;Hamstermind&lt;/strong&gt;, you embody an explorer who must solve mysteries and puzzles in a pyramid haunted by an evil pink cat.&lt;/p&gt;
&lt;p&gt;The music for Hamstermind was composed by &lt;strong&gt;
&lt;/strong&gt; and me. We drew a lot of inspiration from Hollywood film scores, particularly those by John Williams. The goal was to compose music that highlights the pyramid&amp;rsquo;s &lt;strong&gt;mysterious&lt;/strong&gt; aspect while incorporating the &lt;strong&gt;comedic elements&lt;/strong&gt; of the narrative and characters.&lt;/p&gt;
&lt;p&gt;Speaking of the &lt;strong&gt;characters&lt;/strong&gt;, we collaborated remotely with amateur actors for the in-game cutscenes and emotes. I processed some of the voices to give them more character and make them sound more &lt;strong&gt;cartoonish&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;For the sound design, I recorded the sounds of &lt;strong&gt;concrete&lt;/strong&gt; blocks, tiles, and oyster shells moving to create all the movement sounds in the rooms. I wanted the &lt;strong&gt;rocky, grainy&lt;/strong&gt; texture of the stone blocks to really stand out. For the puzzles, the sounds are more mechanical and detailed; for those, I started with sounds of tools, gears, and so on. The magic of Hamstermind comes from a combination of sounds created with the &lt;em&gt;&lt;strong&gt;Vital&lt;/strong&gt;&lt;/em&gt; synthesiser and the sounds of &lt;strong&gt;bells&lt;/strong&gt; and metallic objects ringing.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;/div&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Wordatro</title><link>https://baptiste.denoux.eu/en/projects/wordatro/</link><pubDate>Mon, 23 Jun 2025 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/wordatro/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;Wordatro is an easy-to-get-into roguelite word game that challenges both your linguistic and strategic thinking. Build words using a limited pool of letters, with each letter carrying a unique point value. Your goal? Create high-scoring words, trigger powerful combo multipliers, and unlock strategic bonuses to progress through 10 intense levels.&lt;/p&gt;
&lt;p&gt;On this project, I composed the soundtrack in a minimal-electro style. I proposed many prototypes with different musical directions to Le Poulet, the developer of Wordatro, and we decided to go with this style. I wanted music that was still upbeat and driving while staying in the background without disturbing the player’s thought process.&lt;/p&gt;
&lt;p&gt;For the Sound Design, I recorded many items from chess, board games, and Scrabble tiles. With this material, I created rewarding sounds for the points gained and detailed sounds for all the tiles&amp;rsquo; movements.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/9WUBQ4klysA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Sans Ligne d'Horizon</title><link>https://baptiste.denoux.eu/en/projects/slh/</link><pubDate>Sun, 30 Jun 2024 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/slh/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;&lt;em&gt;For a year, Sacha followed the creation of Les Cent Ciels, a series of one hundred twenty oil pastels by Isabelle Chatelin. Set among fields, beaches, and country roads, this documentary offers an immersive look into the work of the Normandy-based artist.&lt;/em&gt;&lt;/p&gt;
&lt;h2 id="my-process-for-the-soundtrack-of-sans-ligne-d"&gt;My process for the soundtrack of &lt;em&gt;Sans Ligne d&amp;rsquo;Horizon&lt;/em&gt;&lt;/h2&gt;
&lt;p&gt;In the summer of 2024, I had the opportunity to compose the music for this documentary film directed by &lt;strong&gt;
&lt;/strong&gt;. Sacha and I decided that the music would illustrate and highlight the film’s painting sequences. My goal with the music was to convey through sound the concentration and focus that &lt;strong&gt;
&lt;/strong&gt;, the painter, brings to her canvas. It was important to me that the listener feel both that she is immersed in her painting and that she is outside in a field, on a beach, or on a seaside promenade. I also handled the sound editing for this film after shooting wrapped.&lt;/p&gt;
&lt;p&gt;The documentary is divided into four chapters corresponding to the four seasons, with each season having a theme and a musical instrument associated with it.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
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&lt;/div&gt;
&lt;p&gt;&lt;em&gt;In spring, we hear the acoustic guitar&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/csq8Eo1yvy?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;&lt;em&gt;In summer, the marimba and vibraphone&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/etNzjNJt0N0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;&lt;em&gt;In fall, the piano&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/nVmt0W9uCLo?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;&lt;em&gt;In winter, electric guitar with a clean sound&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music, Mixing, and Sound Editing&lt;/em&gt;&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Bet'n'Die</title><link>https://baptiste.denoux.eu/en/projects/betndie/</link><pubDate>Fri, 01 Jul 2022 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/betndie/</guid><description>&lt;DIV align="justify"&gt;
&lt;h2 id="trailer-and-walkthrough"&gt;Trailer and Walkthrough&lt;/h2&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/FxrSrZTVpUA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;During our last year of study, we had to create a video game with a team of 20 students. I worked on an online and arena shooter with Mattéo Siscaro. We composed the music and created the sounds for the game. We had to face many technical challenges related to multiplayer but also to the sound readability of the game.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/bBBqfrVwuBs?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="smg"&gt;SMG&lt;/h2&gt;
&lt;p&gt;Here is how I integrated the SMG sound into the game on Wwise.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/CIj-RTnFEF0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="announcer"&gt;Announcer&lt;/h2&gt;
&lt;p&gt;Advertiser&amp;rsquo;s integration review in Bet&amp;rsquo;n&amp;rsquo;Die&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/EtlfdQQJeH4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;&lt;em&gt;Music, Sound Design and Integration&lt;/em&gt;&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Nocturn Chirps</title><link>https://baptiste.denoux.eu/en/projects/chiptune/</link><pubDate>Wed, 30 Jun 2021 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/chiptune/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;I released a chiptune EP. I made a video to accompany my tracks. I had a lot of fun composing these tracks and experimenting with the limitations of chiptune!&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2oGZxJKd-Sk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;This EP is also available on streaming platforms!&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>EdenScape</title><link>https://baptiste.denoux.eu/en/projects/edenscape/</link><pubDate>Fri, 30 Apr 2021 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/edenscape/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;For this student project, I worked in a duet on sound within a team. I composed and integrated the music of the menus and the first level. I wanted to mix jazz to underline the 50&amp;rsquo;s atmosphere, as well as orchestral music to accentuate the dramatic side of the plot. I also realized and integrated a part of the sound design.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music, Sound Design and Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/IKpeyq1cia4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Interactive Music - Horror Game</title><link>https://baptiste.denoux.eu/en/projects/horromusic/</link><pubDate>Thu, 15 Oct 2020 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/horromusic/</guid><description>&lt;DIV align="justify"&gt;
&lt;p&gt;Here is an interactive music system I created on FMOD for a game that would be an infiltration horror game.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Music and Audio Integration&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/5mVyIqJKXNY?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Film Re-Sound Design</title><link>https://baptiste.denoux.eu/en/projects/movieresd/</link><pubDate>Wed, 01 Jan 2020 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/projects/movieresd/</guid><description>&lt;DIV align="justify"&gt;
&lt;h2 id="ghost-in-the-shell"&gt;Ghost in the Shell&lt;/h2&gt;
&lt;p&gt;For this Re-Sound Design project, I worked on the opening sequence of the movie &lt;em&gt;Ghost in the Shell&lt;/em&gt;. I created an unsettling atmosphere and used vintage analogue and digital sounds for the interfaces and mechanisms; I didn&amp;rsquo;t want the sounds to sound too modern.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/tHIqYF9vIV0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;h2 id="rogue-one"&gt;Rogue One&lt;/h2&gt;
&lt;p&gt;I re-sounded this sequence from the movie Rogue One, emphasising the power of the laser beam.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/U77s6Ouv7J4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Music&lt;/em&gt;&lt;/p&gt;
&lt;/DIV&gt;
&lt;hr&gt;</description></item><item><title>Ghost In The Shell</title><link>https://baptiste.denoux.eu/en/oldprojects/ghost-in-the-shell/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/oldprojects/ghost-in-the-shell/</guid><description>&lt;p&gt;For this Re-Sound Design project, I worked on the opening sequence of the movie &lt;em&gt;Ghost in the Shell&lt;/em&gt;. I created an unsettling atmosphere and used vintage analogue and digital sounds for the interfaces and mechanisms; I didn&amp;rsquo;t want the sounds to sound too modern.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design and Music&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/tHIqYF9vIV0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Title</title><link>https://baptiste.denoux.eu/en/project-preset/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/en/project-preset/</guid><description>&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2oGZxJKd-Sk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
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