<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>OldProjects | Baptiste Denoux - Portfolio</title><link>https://baptiste.denoux.eu/oldprojects/</link><atom:link href="https://baptiste.denoux.eu/oldprojects/index.xml" rel="self" type="application/rss+xml"/><description>OldProjects</description><generator>HugoBlox Kit (https://hugoblox.com)</generator><language>fr-fr</language><image><url>https://baptiste.denoux.eu/media/icon_hu_eee4a95885829ab2.png</url><title>OldProjects</title><link>https://baptiste.denoux.eu/oldprojects/</link></image><item><title>Cuphead</title><link>https://baptiste.denoux.eu/oldprojects/cuphead/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/cuphead/</guid><description>&lt;p&gt;Dans ce Re-Sound Design, j&amp;rsquo;ai voulu recréer l&amp;rsquo;atmosphère cartoonesque de Cuphead en utilisant des sons inspirés des premiers films d&amp;rsquo;animation.&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/2oGZxJKd-Sk?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Ghost In The Shell</title><link>https://baptiste.denoux.eu/oldprojects/ghost-in-the-shell/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/ghost-in-the-shell/</guid><description>&lt;p&gt;Pour ce Re-Sound Design, je me suis attaqué à l&amp;rsquo;introduction du film &lt;em&gt;Ghost in the Shell&lt;/em&gt;. J&amp;rsquo;ai créé une ambiance inquiétante et utilisé des sons analogiques et digitaux vintage pour les interfaces et les mécanismes; je ne voulais pas que les sons sonnent trop modernes.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design et Musique&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/tHIqYF9vIV0?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Interface de Persona 5</title><link>https://baptiste.denoux.eu/oldprojects/persona-5/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/persona-5/</guid><description>&lt;p&gt;Le design du menu de Persona 5 est unique; il me fallait donc créer des sons dynamiques pour accompagner chaque mouvement et chaque transition. Je me suis inspiré des objets et des éléments présents à l&amp;rsquo;écran pour créer les sons à partir de whooshs, de sons de cartes à jouer et de tuiles de jeux de société que j&amp;rsquo;ai enregistrés.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/j2x5pKZ_f84?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Lego Star Wars - Minikit</title><link>https://baptiste.denoux.eu/oldprojects/legostarwars/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/legostarwars/</guid><description>&lt;p&gt;Lego Star Wars était un de mes jeux favoris enfant. J&amp;rsquo;ai recréé ce son iconique avec des enregistrements de mes anciens Legos.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/9OAPSQB0llE?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Overwatch - Tracer</title><link>https://baptiste.denoux.eu/oldprojects/tracer/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/tracer/</guid><description>&lt;p&gt;Re-Sound Design de la capacité ultime de Tracer, le personnage du jeu Overwatch.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/vJNE-dR2WRA?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Rogue One</title><link>https://baptiste.denoux.eu/oldprojects/rogue-one/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/rogue-one/</guid><description>&lt;p&gt;J&amp;rsquo;ai recréé le son de cette séquence du film Rogue One en me concentrant sur la puissance du rayon laser.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/U77s6Ouv7J4?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item><item><title>Zelda Breath of the Wild - Activation de la Tour Sheika</title><link>https://baptiste.denoux.eu/oldprojects/zelda/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://baptiste.denoux.eu/oldprojects/zelda/</guid><description>&lt;p&gt;Ici, j&amp;rsquo;ai utilisé Vital pour créer les sons de l&amp;rsquo;activation de la tour Sheika dans Zelda Breath of the Wild; cela m&amp;rsquo;a permis de donner vie à la magie de cette ancienne technologie.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sound Design&lt;/em&gt;&lt;/p&gt;
&lt;div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"&gt;
&lt;iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen" loading="eager" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube.com/embed/yVwcomP0NYU?autoplay=0&amp;amp;controls=1&amp;amp;end=0&amp;amp;loop=0&amp;amp;mute=0&amp;amp;start=0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%; border:0;" title="YouTube video"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;hr&gt;</description></item></channel></rss>